Injustice: gods among us ultimate edition

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By Vince Ingenito
The original release of Injustice: Gods Among muốn Us delivers exactly the kind of glorious fights you’d expect from the DC Universe's mightiest, và makes them as fun & rewarding lớn watch as they are to play. While it buckled just a bit under the weight of all it was trying khổng lồ vì chưng, it more than earned its spot on the shelves of fighting aficionados. Now NetherRealm has released Injustice: Gods Ahy vọng Us Ultimate Edition, collecting all the currently available DLC & sprucing it up for the PlayStation 4 và PC, và the result is…largely the same. Ultimate Edition looks và runs a bit nicer, but it doesn’t vị anything substantial enough lớn warrant picking it up if you already own the original.

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For its first trichồng, Injustice does something that few fighting games ever even attempt khổng lồ do: tell an interesting story. What if Superman lost faith in humanity and, with his near-infinite power, decided it was time to stop protecting & start ruling? Without ruining anything, you've sầu rarely seen Supes quite like this before. We've sầu seen him “retire” in Kingdom Come, và watched hyên ổn wreck shop whilst being mind-controlled a few billion times, but this is a far darker spin than all that. This isn't about a mopey alien who just wants somewhere khổng lồ belong, it’s about a god who's decided his subjects no longer deserve sầu free will.

As heavy as it sounds, Injustice still finds time for the same kind of action, adventure, and humor that made the Justice League animated series such a treat. In fact, much of the original JL voice cast is in action here, including the inimitable Kevin Conroy as the Dark Knight himself và George Newbern as Superman. The story mode’s primary fault is that its reach exceeds its artist’s grasp. Closeups on main characters look good, but when the in-engine cutscenes attempt lớn depict clashing armies or sweeping cityscapes, bland textures và shoddily modeled buildings erode the visual impact a bit, & neither the PS4’s or PC’s beefier internals vày nothing lớn change that fact.

It's only because the in-fight graphics usually look so crisp that this dip in visual quality seems so stark, especially since the game is now running natively at 1080p/60fps. Outside of looking sharper và smoother, the move sầu lớn next-ren hasn’t done much else in terms of effects or post-processing, resulting in a fighter that looks decidedly less impressive than say Killer Instinct. Ultimate Edition certainly isn’t ugly by any means, but even compared lớn other cross-generation titles, it only looks good rather than great.Despite this, it still manages khổng lồ capture the godlượt thích abilities of DC's finest. The cast is varied, interesting, and thankfully devoid of ninja lookalikes – more than I can say for Mortal Kombat 9 at its launch. NetherRealm took 24 characters, many of whom have never been seen in a video clip game, & translated their abilities và personas over beautifully. This is Injustice's greathử nghiệm feat, và Ultimate Edition drives that trang chủ further by including the additional six characters that have come out since launch. There's reverence for the DC Universe in each menu screen & every matchup-specific line of dialogue.

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So Injustice mostly stays faithful enough khổng lồ its comic book roots, but how true does it stay khổng lồ its Mortal Kombat ones? The short answer is: only as much as it needed too. All the best things about MK are present in spades. Beefy, high-impact hits that sound as brutal as they look, & long, satisfying juggle combos still abound, but so much more has changed for the better. Traditional direction-based blocking replaces the blochồng button, making actual cross-ups possible. Throws are no longer a pure 50/50 mix-up lượt thích they are in MK9, thanks to a universal tech input đầu vào. Combo breakers (renamed “clashes”) are only possible once per match now, and are part of a wider variety of useful ways to spover meter that make the decision to lớn save it for an emergency a more meaningful one. This broadens the tactical possibilities for players at every cấp độ.Two other new systems help further differentiate Injustice from its ancestor. The subtler of the two is the character-power system. Each fighter possesses a quality mechanic based on their super-power that truly makes their style distinct. Solomon Grundy, for instance, gets a series of chain throws, each of which buffs a different attribute of his for the remainder of the match. The Flash, on the other hvà, can hotline upon the Speed Force to effectively slow opponents to lớn a crawl. NetherRealm got pretty creative with these, and learning how khổng lồ leverage them properly adds another màn chơi of technical nuance và variety.
Also new, but potentially more troublesome, are the interactive sầu environments. Each setting is jam-packed with heavy objects lớn piông xã up and throw, or bounce your opponent off of, & landing certain attacks at the right spots triggers a stage change, sending your enemy careening spectacularly through a series of obstacles. I have sầu mixed feelings about these. Sure, it's badass when Doomsday backhands Superman clean through a pair of skyscrapers in downtown Metropolis... but when mere mortal heroes like Batman or Green Arrow vì chưng the same exact thing, it just looks plain silly.

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I'm not trying khổng lồ go nerd police here, but such moments undermine all the effort that clearly went into lớn making these characters move sầu và play like you'd imagine they should. Between that, & animations that look great one moment & jerky the next, the illusion of two superheroes clashing can crumble at times. It never keeps the fighting from being fun, but Injustice is so effective when it maintains that spell that I hate khổng lồ see it broken.Now, I'd be lying if I said all the wanton destruction wasn't great fun, because it totally is. However, I did have sầu some balance concerns when Injustice originally launched. Environmental attacks are completely unblockable, và either shear off sizable chunks of life or leave sầu you open lớn eat a full bộ combo - và sometimes both. As the game has developed though, this has proven to be mostly a non-issue, with NetherRealm making a few small tweaks to tone them down a tad.
Finally, I'd be doing Injustice an injustice if I didn't mention just how much nội dung is included. NetherRealm has once again spoiled us with things to lớn vì chưng and a mountain of costumes, art, & music to lớn unloông xã. STAR Labs is the new challenge tower, offering hundreds of fights to lớn complete under special conditions. If you just feel like jumping inlớn a series of matches, you can unlochồng & fight in a number of battle ladders, each with different stipulations like heroes only (no villains) or surviving on one health bar. Training mode has been beefed up too, with frame data và detailed move sầu descriptions built right in. Online lobbies have also improved, with the ability lớn bet XP on who will win the next match – và even issue challenges for how they'll win it. It helps keep lobbies fun and interactive sầu, even when you're last in line to lớn fight. Ultimate Edition augments this generous selection with new STAR Labs missions, some of which utilize the Dual Shochồng 4’s touch pad.The Vita DifferenceMuch like the Vita port of Mortal Kombat, Injustice: Gods Among Us Ultimate Edition delivers almost the exact same experience as its console brethren. As is expected, slight graphical concessions have sầu been made, but that little bit of lost sharpness around the edges is a fair trade for the silky-smooth performance, which is a lot more important in a fighting game anyway. Feature-wise, it's just as packed, save sầu for the online lobbies, which are nowhere to be found. But the nice-sized roster, full-featured training mode, và oodles of single-player nội dung are all present, giving you plenty to lớn vày when throwing down on the go.The Vita's D-pad is a great fit for fighting games, và while stiông xã players will understandably struggle a bit, pad players like me shouldn't have sầu any long as they stichồng with the mặc định control layout. There's no option lớn bản đồ a button as a throw shortcut, so if your config of choice doesn't have sầu light & heavy attacks set to adjacent buttons, throwing is a pain. It won't affect too many players, but it seems lượt thích an odd omission in an otherwise terrific port.
Injustice: Gods Aý muốn Us is an exciting, unique-feeling fighter at the beginner level, và a deeper, more interesting one at the advanced màn chơi. Story mode is a pleasant surprise, but the real reason to lớn play is the thrill of harnessing the god-like powers of some of the most overwhelming figures in the comic realm. Ultimate Edition on PS4 and PC is the best-looking, most complete version you can buy right now, but if you already own Injustice on Xbox 360 or PlayStation 3, there isn’t much reason lớn tăng cấp, especially if you already bought the DLC.