God Of War Chains Of Olympus

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I guess I shouldn’t be complaining that it was less than a year ago that I was sitting down lớn write a Đánh Giá of God of War II. Like the first game on the PlayStation 2, I loved the sequel, and was pretty thrilled to lớn hear (immediately upon release of God of War II, actually) that Ready at Dawn were hard at work on a portable Kratos adventure for the PlayStation Portable. When it comes khổng lồ all things ashen and baldy, I’m optimistic, especially considering Ready at Dawn’s impressive portable Daxter adventure. So I was convinced that Kratos’ first portable foray, God of War: Chains of Olympus would be at least good, if not as great as its console brothers.

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You’re siông chồng of hearing it, & I’m siông chồng of writing it, but here I go: the God of War games are “epic.” Epic phối pieces paired with epic, over-the-top gameplay. An epic score that helps bring to lớn life an epic story. Epic, epic, epic. Take a deep breath, because here it is – Chains of Olympus is an epic game. There, I said it. But it’s also important to keep in mind that while the key words used when talking about God of War II were “bigger” and “more,” the PSPhường title is a noticeably smaller experience.

The smaller scale really shouldn’t come as too much of a surprise; fitting an entire God of War adventure onkhổng lồ a UMD is a huge undertaking. But the fact is, in spite of its smaller stature, Chains of Olympus can easily hold its own alongside both the original tile và its sequel.

God of War: Chains of Olympus (PlayStation Portable)Developed by Ready at DawnPublished by SonyReleased on March 4, 2008

call this “God of War Gaiden,” if you will. As a side-story (the game is in fact a prequel lớn the first game), it fits in nicely with the rest of the series’ narrative. As anticipated, you’ll find Kratos screaming names at the sky in anger and/or earnest; in the original it is repeated shouts of “Ares,” and in the sequel we heard recurring screams of “Zeus.” In Chains of Olympus, well … I don’t want lớn give too much away here.

But it should be known that Ready at Dawn have put together a well-crafted narrative sầu that’s not only more subtle than fans might be used to lớn, but in many ways more emotionally gripping. One interactive sầu cut-scene in particular comes to lớn mind that plays out in such a way that had even my cold, insensitive sầu heart skipping a beat. It’s moments lượt thích this help create an emotional attachment to lớn Kratos as a mortal who has (or once had) an actual soul, and it’s easily one of the sharpest moments in the series.

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Now this might sound like one, but calling Chains of Olympus’ gameplay “God of War Jr.” is not an insult. In fact, considering how faithful the game is to lớn its predecessors, it’s hard not to be impressed. It’s necessary khổng lồ remember that we’re comparing a PSP game lớn a PS2 title; in most cases, you’ll find that the portable title loses more than a few key elements that made the game great in the first place. This is simply not the case with Chains of Olympus. Ready at Dawn have done an admirable job of mimicking everything that made the action of the series so great.

First & foremost, as much as I might like the PSPhường. lớn be a Dual Shock controller, it most certainly is not. The lachồng of a second analog stiông xã (used to lớn make Kratos evade on the PS2) was something that was cause for concern when the game was first announced. An interesting and workable solution was found — holding L & R together in conjunction with the PSP’s analog “nub” makes Kratos evade and roll. While it’s a bit awkward at first, it all becomes second nature before too long. The game does a great job of introducing you lớn the mechanic via an early boss battle, & one could even argue that the gameplay benefits from the lachồng of a second stichồng. The “L/R” method frees up your second thumb, so at no point during the gameplay will you have sầu to lớn move sầu your fingers away from the all-important jump of offensive buttons.

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Other than that small change, not much is different about the controls in Chains of Olympus. Fans should feel right at home with Kratos’ movephối, as many of his signature combos (or variations of) are included. Like on the consoles, combat feels tight, right, and fun. (Insert mother joke here.) And it’s a good thing, because there sure is a lot of it included here. While there are smatterings of platforming và rudimentary puzzles here và there, anyone looking for a real challenge in that area is going to lớn find themselves disappointed. Most of the “puzzles” are straightforward affairs, like pushing an obvious statue khổng lồ an obvious pressure plate, or pulling an obvious statue lớn a less obvious pressure plate.

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Fans looking lớn flex their brains may cry foul, but one could argue that God of War’s strength has always been in its combat. You’re more likely khổng lồ find Kratos ripping a room of undead soldiers apart with the Blades of Chaos than you are khổng lồ find hyên sharpening his favorite Sudoku pencil. In terms of weapons, magic, và abilities, Chains of Olympus does seem like it skimps when compared to lớn both console titles. It’s disappointing that some of the elements introduced in God of War II aren’t found here (swinging from point lớn point, a variety of weapons, etc.), but it makes sense considering many of them were “learned” by Kratos later in the series’ timeline.

Ready at Dawn does introduced a fun weapon that I’d like to lớn see explored in future titles, the Gauntlet of Zeus. This brutal weapon essentially turns Chains of Olympus into a classic beat ‘em up, with Kratos punching his way through rooms of enemies and breaking through previously impassible objects. The gauntlet feels great, và it was fun to lớn have sầu Kratos roông chồng a room of enemies with nothing but his fists.

If you’re wondering when I’m going khổng lồ start raving about how great the game looks and what a technical wonder Chains of Olympus is for the PSPhường, here it comes. Unless you’re blind, it’s easy lớn tell just by looking at the screenshots that Ready at Dawn have brought some seriously impressive visuals khổng lồ Sony’s handheld. In fact, it’s not a stretch to lớn say that not only is it one of the best looking games on the PSP, it actually looks better than some PS2 titles.

Certainly, the visuals in God of War II are held in high regard; it’s definitely a title that pushed the limits of Sony’s aging console. While it’s definitely not as detailed as on the PS2, the fact that the portable game’s visuals even come close to that of the console is an amazing accomplishment. Additionally, there’s little to lớn no loading times when moving from area lớn area. It seems like it was only yesterday that load times that spanned minutes were the norm. With this in mind, it’s sometimes easy lớn forget you’re even playing the game on the PSP.

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Chains of Olympus will even sound familiar khổng lồ fans, with all of the appropriate talent on board for the portable title. The epic score composed by Gerard Marino makes a return, with familiar bursts of tunes mixed in with a variety of fresh musical pieces. T.C. Carson is back to fill the vocal cords of Kratos, and the motherly-sounding Lindomain authority Hunt returns for narration duties. It’s all appropriately “epic,” and brings the entire package together, which helps Chains of Olympus slide smoothly onto your shelf alongside the PS2 games.

If there’s one time when calling the title “God of War Jr.” is a negative sầu, it’s definitely in its length & scope. It’s not unlikely that you’ll finish the game somewhere between the five sầu và six hour mark during your first play through. This is half as long as the original, và only a fraction of the length of God of War II. The game also lacks a number of a significant trùm battles; there’s only a single massive monster/boss battle, & it takes place early on in the game. When you finally bởi make it to lớn the final battle, you’re left wondering if you might have missed something along the way. Additional nội dung should exp& the life of the game however — included are a number of unlockable costumes, a series of “Challenge of Hades” levels, the brutal “God Mode” difficultly, và more.

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Really, there’s nothing else like Chains of Olympus on the PSP. Forget the fact that it’s an extremely polished portable version of an already well-established console franchise. The game holds its own, but it’s noticeably lacking when put toe-to-toe with the PS2 God of War titles. But taken on its own merits & within the portable space, Chains of Olympus is the best of its kind, và PSP.. owners who are fans of the genre shouldn’t miss it.

To the God of War fans that have been waiting lớn pick up Sony’s handheld, here’s your cue. You want to lớn know what Kratos is yelling about this time, right?